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		<title><![CDATA[Latest posts for the topic "Test the latest features on the testserver"]]></title>
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				<title>Test the latest features on the testserver</title>
				<description><![CDATA[ Here are the complete patchnotes for the current unit stat changes that are ready for testing on the testserver at [url]http://test.weewar.com[/url]:<br /> <br /> Cruiser, 900 credits, moves 3, range 1-3<br /> <br /> hard:10<br /> soft:10<br /> [b]sub:4[/b]<br /> boat:10<br /> amphibic:12<br /> [b]air:6[/b]<br /> speedboat:12<br /> <br /> Destroyer, 900 credits, moves 4, range 1-3<br /> <br /> [b]hard:6[/b]<br /> [b]soft:6[/b]<br /> sub:16<br /> [b]boat:6[/b]<br /> amphibic:12<br /> air:12<br /> speedboat:12<br /> <br /> The current version of the destroyer:<br /> <br /> hard:10<br /> soft:10<br /> sub:16<br /> boat:10<br /> amphibic:12<br /> air:12<br /> speedboat:12<br /> <br /> Helicopter:<br /> <br /> hard:10<br /> soft:16<br /> [b]sub:4[/b] (up from 0)<br /> boat:8<br /> amphibic:12<br /> air:6<br /> speedboat:12<br /> <br /> Tank:<br /> <br /> [b]hard:8[/b] (up from 7)<br /> soft:10<br /> sub:0<br /> boat:7<br /> amphibic:7<br /> air:0<br /> speedboat:7<br /> <br /> Berserker<br /> <br /> [b]Repairs: 2[/b] (up from 1)]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 16:40:59]]> GMT</pubDate>
				<author><![CDATA[ bert]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ When these changes go live, will the stats change on existing games?  I think the answer is yes but I want to confirm that before I decide what to do with my fleets of destroyers.]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 17:08:47]]> GMT</pubDate>
				<author><![CDATA[ Tygerdave]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ oh my gosh i never thought of that, if this is going to change existing games can we have a week in advance or something?  especially for rated games it would suck to suddenly be stuck with a bunch of destroyers that are no longer invincible!]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 17:48:03]]> GMT</pubDate>
				<author><![CDATA[ boodog314]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ and by the way, Bert, I've put more thought into the unit changes and they seem like GREAT ideas.  thanks for making these updates on test!]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/789/12917.page</guid>
				<link>http://weewar.com/forum/posts/preList/789/12917.page</link>
				<pubDate><![CDATA[Fri, 8 May 2009 17:49:16]]> GMT</pubDate>
				<author><![CDATA[ boodog314]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ Very interesting changes. The new destroyer is anti-air and anti-sub, whereas the new cruiser is anti-boat. Certainly forces players to make different kinds of units for naval battles. <br /> <br /> (side note: weakening them a little bit vs land units would be nice as well)<br /> <br /> @boodog, minor note - please edit your previous post rather than double post in the future.]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 18:04:03]]> GMT</pubDate>
				<author><![CDATA[ spadequack]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ ok I'll edit in the future....  but I really think the boats have struck a nice balance.  you don't want to weaken the destroyer any further - it'll already suck compared to the current one.  if anything it's degraded to much in my opinion.  but, i think we can go with what's there and most of us will agree it's an improvement even if not perfect.]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 20:06:50]]> GMT</pubDate>
				<author><![CDATA[ boodog314]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ Kudos for all the recent changes, and for making changes requested by the community. ]]></description>
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				<link>http://weewar.com/forum/posts/preList/789/12926.page</link>
				<pubDate><![CDATA[Fri, 8 May 2009 22:45:03]]> GMT</pubDate>
				<author><![CDATA[ VTTruck]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ Wow, berserkers will take over from heavy tanks, methinks.]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/789/12928.page</guid>
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				<pubDate><![CDATA[Fri, 8 May 2009 23:42:19]]> GMT</pubDate>
				<author><![CDATA[ Juffe]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ I love all these changes, the depth charges on the destroyers rear look fierce.]]></description>
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				<pubDate><![CDATA[Sat, 9 May 2009 14:32:49]]> GMT</pubDate>
				<author><![CDATA[ Casaubon]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ but do the depth charges actually do anything? hmmmm...]]></description>
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				<link>http://weewar.com/forum/posts/preList/789/12946.page</link>
				<pubDate><![CDATA[Sat, 9 May 2009 20:26:03]]> GMT</pubDate>
				<author><![CDATA[ luckymustard]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ Did you just make the cruiser the land dominance destroyer? Cuase the new destroyer that looks like AA on a boat still does mutual destruction of subs...]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2009 21:35:50]]> GMT</pubDate>
				<author><![CDATA[ ShadowPanther]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ yes this is what destroyers are build for - to throw depth charges (the white plump bombs on the destroyers rear) on subs:<br /> [img]http://z.about.com/d/inventors/1/5/e/9/depthcharge2.jpg[/img]<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 12:06:46]]> GMT</pubDate>
				<author><![CDATA[ Casaubon]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ I have to say that I'm not a huge fan of the new destroyer image, but oh well, I guess it really isn't that important.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 12:53:42]]> GMT</pubDate>
				<author><![CDATA[ Darkbee]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ So you can join and leave a team in an FFA game now?  Wow, that will truly make things interesting...]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/789/13001.page</guid>
				<link>http://weewar.com/forum/posts/preList/789/13001.page</link>
				<pubDate><![CDATA[Tue, 12 May 2009 15:13:38]]> GMT</pubDate>
				<author><![CDATA[ boodog314]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ Yes, teams can change dynamically throughout the game, as it should be.  However, players who create teams have to accept requests to join them, so you can refuse in the event of "rogue agents".]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 16:06:00]]> GMT</pubDate>
				<author><![CDATA[ Darkbee]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ So ... has there been already any serious naval warfare with the new vessels that anyone can tell us about?]]></description>
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				<link>http://weewar.com/forum/posts/preList/789/13004.page</link>
				<pubDate><![CDATA[Tue, 12 May 2009 16:08:43]]> GMT</pubDate>
				<author><![CDATA[ bert]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ [quote=bert]So ... has there been already any serious naval warfare with the new vessels that anyone can tell us about?[/quote]<br /> <br /> I'm working on a game right now.  I'll let you know in a day or two the outcome and observations.]]></description>
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				<pubDate><![CDATA[Tue, 12 May 2009 23:13:45]]> GMT</pubDate>
				<author><![CDATA[ Hal2000]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[    I've done some naval fighting, the sub now has an increased role and so the destroyer is still being used but the new cruiser is just not being built.  If it's boat attack was equal to that of the battleship I think it would get some more use, but even with that it may need another small adjustment to 1 of 3 categories - movement, range, or cost to make it worth getting instead of a sub or waiting for battleship.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 14:21:09]]> GMT</pubDate>
				<author><![CDATA[ Tygerdave]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ I think the cruiser needs to have a little boost against boats/land in order to be worthwhile.<br /> <br /> Right now it's a weakened version of the current destroyer, which no advantages to offset its loss vs. subs/air.<br /> <br /> <br /> Also, I'd like to reiterate for like the 5000th time that BS's need to either come down in price.  They're weakened too much to still be 2000 credits.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 14:36:06]]> GMT</pubDate>
				<author><![CDATA[ dbthaw]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ Battleships are fine as they are but I suggest a different thread if you want to discuss it.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 14:41:38]]> GMT</pubDate>
				<author><![CDATA[ Tygerdave]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ <br /> "Also, I'd like to reiterate for like the 5000th time that BS's need to either come down in price."<br /> <br /> The word either usually precludes a condition of the keyword or... I must have missed something  <img src="http://weewar.com/forum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 17:20:00]]> GMT</pubDate>
				<author><![CDATA[ katakana]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ [i]OR[/i] everything else needs to up in price to stay in line?]]></description>
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				<link>http://weewar.com/forum/posts/preList/789/13037.page</link>
				<pubDate><![CDATA[Wed, 13 May 2009 17:36:49]]> GMT</pubDate>
				<author><![CDATA[ Darkbee]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ Battleship is plenty cheap at 2000...if anything its price should go up.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 18:11:31]]> GMT</pubDate>
				<author><![CDATA[ boodog314]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ [quote=katakana]<br /> <br /> The word either usually precludes a condition of the keyword or... I must have missed something  <img src="http://weewar.com/forum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> [/quote]<br /> <br /> predicates, surely? <img src="http://weewar.com/forum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/789/13039.page</guid>
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				<pubDate><![CDATA[Wed, 13 May 2009 18:12:20]]> GMT</pubDate>
				<author><![CDATA[ MrFlibble]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ predominantly]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2009 19:13:52]]> GMT</pubDate>
				<author><![CDATA[ katakana]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ precisely]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 01:08:59]]> GMT</pubDate>
				<author><![CDATA[ luckymustard]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ <a class="snap_shots" href="http://test.weewar.com/game/154" target="_blank" rel="nofollow">http://test.weewar.com/game/154</a><br /> <br /> There has been a good mix of naval units so far in that game. I'm still getting used to them and have definitely confused one for the other more than once. We haven't tried air units probably because they are so easily shot down on that map.<br /> <br /> My assessment so far:<br /> <br /> Cruisers do too little damage to destroyers and battleships for my liking (against destroyers: about 2-3 damage, while taking about 1-2 damage in return; against BBs: about 2 damage, while taking about 5 in return). Doesn't feel too anti-boat to me.<br /> <br /> It is difficult to get close to a battleship to deal damage to it unless you swarm it with units and rack up the bonuses, but rarely are battleships in such an open position for that to be possible. So battleships are pretty strong, perhaps too strong (see Stirling's post: <a class="snap_shots" href="http://weewar.com/forum/posts/list/788.page#12919" target="_blank" rel="nofollow">http://weewar.com/forum/posts/list/788.page#12919</a> ), especially since a cruiser - the anti-boat unit - needs to start in range of a stationary battleship before it can attack it, and even then, the damage dealt by the cruiser does not appear to be worth the attack.<br /> <br /> Destroyers are pretty strong against air (5-6 damage), but they are easily countered by cruisers and BBs, so I think that's ok.<br /> <br /> <br /> I agree with jeye's suggestion here: <a class="snap_shots" href="http://weewar.com/forum/posts/list/30/788.page#12955" target="_blank" rel="nofollow">http://weewar.com/forum/posts/list/30/788.page#12955</a> (increase cruiser attack vs boat to 14 or 15)]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 06:42:36]]> GMT</pubDate>
				<author><![CDATA[ spadequack]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ very plausible arguments spadequack, I support the raise of cruiser's attack strenght vs. boat]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 12:27:04]]> GMT</pubDate>
				<author><![CDATA[ Casaubon]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ [quote=spadequack]<br /> My assessment so far:<br /> <br /> Cruisers do too little damage to destroyers and battleships for my liking (against destroyers: about 2-3 damage, while taking about 1-2 damage in return; against BBs: about 2 damage, while taking about 5 in return). Doesn't feel too anti-boat to me.<br /> <br /> It is difficult to get close to a battleship to deal damage to it unless you swarm it with units and rack up the bonuses, but rarely are battleships in such an open position for that to be possible. [/quote]<br /> <br /> <br /> I agree completely.  Cruisers just don't pack enough punch to make it a worth while investment.  It is too easy to setup a defense against them and then crush them while taking little damage.  ]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 13:59:08]]> GMT</pubDate>
				<author><![CDATA[ Hal2000]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ When are the systems going tobe introduced to normal weewar?]]></description>
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				<pubDate><![CDATA[Sun, 31 May 2009 22:31:40]]> GMT</pubDate>
				<author><![CDATA[ Nature_God]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ Are cruisers supposed to hurt subs at the range of 2 (in the same way as destroyers)?!<br /> I attacked a cruiser with a sub (at the range of 2) and it fought back! Is that a bug or a feature?<br /> <br /> +1 to all those comments about cruiser being too weak. How about increasing its movement to 4 and as well as attack against boat a little bit?]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 14:46:21]]> GMT</pubDate>
				<author><![CDATA[ Muzzafar]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ The testserver will be offline for the next days. We've received lots of really good feedback. Thank you all for testing the latest features. Teamplay is now available on the liveserver. (Yay!)<br /> <br /> The games played on the testserver will come back once we put the next set of new features on the testserver.<br /> <br /> Thanks again for playing on the testserver. This helps a lot making Weewar a better game.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 17:07:02]]> GMT</pubDate>
				<author><![CDATA[ bert]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ any hint at what the next features might be?  tx for teams, btw!]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2009 22:49:11]]> GMT</pubDate>
				<author><![CDATA[ luckymustard]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ I think the cruiser is strong enough as long as no battleships are involved. Cruisers killing destroyers, destroyers killing subs, subs killing cruisers. The rock-paper-scissors principle works fine here and the cruisers speed of 3 fills a hole in the navy movement range. I like that and would suggest to not change the move issue.<br /> <br /> BUT<br /> <br /> when battleships (especially if it's more than 1) join the fight, the main disadvantage of cruisers becomes apparent - their little too weak attack power against BOATS. I think if 2 cruisers would attack a battleship in the same turn, it should be sunk or almost sunk by the second cruiser's fire. <br /> <br /> Probably the situation on testserver was like this: <br /> cruiser 1 fires on battleship, damaging ~3hps, cruiser taking ~7 damage. <br /> cruiser 2 fires on battleship, damaging ~4hps, cruiser taking ~6 damage.<br /> (I`m not 100% sure about these numbers, what results did you guys get on testserver?)<br /> <br /> If cruisers did 1-2 more damage to battleships it would not affect their superiority to destroyers very much, but 2 cruisers worth 2000 credits would be able to fight the 2000 creds battleship as long as it is the cuisers' turn. if it was the battleship's turn still they would be annihilated by it's longer firing range and double shoot ability.<br /> <br /> Conclusion: A little higher BOAT attack value for cruisers (or lower defense value for battleships) would render them more valuable in late stages of high income games and prevent players to build battleships accompanied by destroyers only as their navy.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jun 2009 12:51:47]]> GMT</pubDate>
				<author><![CDATA[ Casaubon]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ ^^What he said.]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/789/13496.page</guid>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 01:03:33]]> GMT</pubDate>
				<author><![CDATA[ ShadowPanther]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ Is there a team surrender option?]]></description>
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				<pubDate><![CDATA[Thu, 4 Jun 2009 16:41:48]]> GMT</pubDate>
				<author><![CDATA[ boodog314]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ [quote=Casaubon]<br /> Probably the situation on testserver was like this: <br /> cruiser 1 fires on battleship, damaging ~3hps, cruiser taking ~7 damage. <br /> cruiser 2 fires on battleship, damaging ~4hps, cruiser taking ~6 damage.<br /> (I`m not 100% sure about these numbers, what results did you guys get on testserver?)<br /> [/quote]<br /> <br /> According to the combat system if cruiser 1 attacks battleship it should deal about 2.5 damage, cruiser 2 about 3 damage. While the first cruiser should take about 5.5 damage and the second one about 4. I also think the cruiser could need a stronger boat attack. So they would also be more effective against destroyers.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 04:44:32]]> GMT</pubDate>
				<author><![CDATA[ jeye]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ [quote=boodog314]Is there a team surrender option?[/quote]<br /> <br /> Yes, every team member selects surrender!  <img src="http://weewar.com/forum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> <br /> <br /> You all lose/gain points in a uniform fashion so theoretically I don't think it really matters in what order you surrender.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 12:36:16]]> GMT</pubDate>
				<author><![CDATA[ Darkbee]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ I don't like the new naval units. Though, I do think you should add a Penguin unit. Here are the stats:<br /> <br /> The Penguin is the most powerful unit in WeeWar. It derives it's power from the dark heart of evil which beats in its chest. <br /> <br /> Type: Amphibic<br /> Cost: 6,666,666,666 credits<br /> Movement Points: 12,000<br /> Attack Range: 6-6<br /> Defense: 666<br /> Repair: 6/turn<br /> <br /> Soft: 666<br /> Hard: 666<br /> Air: 666<br /> Speedboat: 666<br /> Amphibic: 666<br /> Sub: 666<br /> Boat: 666<br /> <br /> <br /> I would like to see this implemented immediately. Thanks guys!  <img src="http://weewar.com/forum//images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2009 16:07:06]]> GMT</pubDate>
				<author><![CDATA[ penguintine]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ did anybody make screenshots on the testserver? I´d need the new graphics for cruiser and new destroyer seen on the test server for my weewar museum <br /> gg]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/789/15020.page</guid>
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				<pubDate><![CDATA[Wed, 22 Jul 2009 15:37:24]]> GMT</pubDate>
				<author><![CDATA[ Casaubon]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ That unit should also take up 66 tiles.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jul 2009 16:00:24]]> GMT</pubDate>
				<author><![CDATA[ Daphron]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ Cas - [url]http://weewartimes.com/2009/05/07/teamplay-and-new-units/[/url]]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 01:56:27]]> GMT</pubDate>
				<author><![CDATA[ Tygerdave]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ great tygerdave! thank you very much]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/789/15074.page</guid>
				<link>http://weewar.com/forum/posts/preList/789/15074.page</link>
				<pubDate><![CDATA[Thu, 23 Jul 2009 10:01:41]]> GMT</pubDate>
				<author><![CDATA[ Casaubon]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ who created that site? Looks good <img src="http://weewar.com/forum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> I really feel weewar has massive potential to the world - im supprised there are not more people.<br /> <br /> How much is the site advertised?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 18:44:08]]> GMT</pubDate>
				<author><![CDATA[ Nature_God]]></author>
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				<title>Re:Test the latest features on the testserver</title>
				<description><![CDATA[ The WeeWar Times is mine if that's what you're asking about <img src="http://weewar.com/forum//images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif"/>]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 01:44:03]]> GMT</pubDate>
				<author><![CDATA[ Tygerdave]]></author>
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