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		<title><![CDATA[Latest topics for the forum "Features / Suggestions / Bugs"]]></title>
		<link>http://weewar.com/forum/forums/show/8.page</link>
		<description><![CDATA[The newest discussed topics in the forum "Features / Suggestions / Bugs"]]></description>
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				<title>&quot;Fog of War&quot;</title>
				<description><![CDATA[ I think a really cool feature would be a "fog of war" type thing like in the original pc Warcraft series.  Where you can see the whole map but can only see enemy units within a certain distance from your units.<br /> For example, you can see enemies 2 blocks from your nearest troopers.. 3 from tanks.. 4 from rovers, and hover craft.. maybe 5 blocks from aircraft.. etc.<br /> This would allow for more army building up and surprise attacks.<br /> <br /> Thoughts?]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2398/24916.page</guid>
				<link>http://weewar.com/forum/posts/preList/2398/24916.page</link>
				<pubDate><![CDATA[Wed, 23 Jan 2013 23:52:04]]> GMT</pubDate>
				<author><![CDATA[ mattymagz]]></author>
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				<title>Interface Problem</title>
				<description><![CDATA[ I am having a problem with the game interface. I have not seen this before and it has only started today. There is no credit information displayed at the top which makes buying units awkward.<br /> here is a screen shot [img]http://weewarspy.co.uk/files/nomoney.png[/img]<br /> <br /> I am not the only person so far to have experienced this.<br /> <br /> I'd also like to mention that that I am also experiencing long page loading times, delays of up to a minute for battle results and sync errors. This has only started after the the recent down time and occurs on multiple computers on different internet connections that show no other problems.]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2397/24915.page</guid>
				<link>http://weewar.com/forum/posts/preList/2397/24915.page</link>
				<pubDate><![CDATA[Wed, 23 Jan 2013 10:37:43]]> GMT</pubDate>
				<author><![CDATA[ Daithi]]></author>
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				<title>In-Game Log</title>
				<description><![CDATA[ We have a log on the home page, why can't we have a log in-game? I assume they don't store these stats, thus if they did it would add a lot of overhead in logs?<br /> <br /> I know I'd be much more likely to pay for the game permanently if they had this feature  :cry: ]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2395/24906.page</guid>
				<link>http://weewar.com/forum/posts/preList/2395/24906.page</link>
				<pubDate><![CDATA[Fri, 11 Jan 2013 11:49:04]]> GMT</pubDate>
				<author><![CDATA[ jamiehutber]]></author>
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				<title>&quot;Technical specifications&quot; wrong?</title>
				<description><![CDATA[ Hi,<br /> <br /> I just made an attack with my DFA (on base) vs an enemy's Heavy Trooper (on desert), both with 10 sub units each, and was sure that all of the troopers will be knocked out. I was stunned when I realized that one of them remained, which pretty much destroyed my attack.<br /> <br /> The reason I was sure is that I programmed a tool which can calculate the outcome of a battle, and it told me that there was a 100% chance to get rid of all the troopers.<br /> Of course, first I thought that I programmed something wrong, but when I checked the specifications, I came to the same result as my tool. Afterwards I also checked the simulator at <a class="snap_shots" href="http://pbs.weewarspy.co.uk/" target="_blank" rel="nofollow">http://pbs.weewarspy.co.uk/</a> , which says that there was a 45% chance of one surviving trooper.<br /> <br /> This seems strange to me, because the specifications clearly imply that a DFA exceeds the damage necessary to instakill the troopers.<br /> <br /> The math: DFA-Attack vs soft + terrain bonus - (trooper defense + terrain bonus) = 16 + 0 - (6 - 1) = 11<br /> Hence the probability of a hit (called "p" in the specifications) will be bigger than one, which should imply 100% hits, i.e. 10 kills.<br /> <br /> I did some more analysis at <a class="snap_shots" href="http://pbs.weewarspy.co.uk/" target="_blank" rel="nofollow">http://pbs.weewarspy.co.uk/</a> and noticed that it is impossible to kill a group of 10 units with one attack. (eg for a DFA vs light artillery). It seems the biggest possible "p" is less than 1.<br /> <br /> Does anyone know more?<br /> ]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2389/24871.page</guid>
				<link>http://weewar.com/forum/posts/preList/2389/24871.page</link>
				<pubDate><![CDATA[Fri, 7 Dec 2012 19:46:56]]> GMT</pubDate>
				<author><![CDATA[ Fex]]></author>
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				<title>Notifications</title>
				<description><![CDATA[ Modern browsers supports [url=http://www.html5rocks.com/en/tutorials/notifications/quick/]Notifcation API[/url]. So, It would be nice if Weewar will use browser notification instead of email if user is online in game.]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2382/24822.page</guid>
				<link>http://weewar.com/forum/posts/preList/2382/24822.page</link>
				<pubDate><![CDATA[Sun, 21 Oct 2012 13:58:15]]> GMT</pubDate>
				<author><![CDATA[ Adshi]]></author>
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				<title>No skipping on weekends and holidays</title>
				<description><![CDATA[ Instead of just '1 Day' and '3 Day' settings, how about some '1 Weekday' or '3 Weekdays' settings?  Or even just a checkbox to disallow skipping on weekends and major holidays?<br /> <br /> There are a lot of people who are prompt players during the week that don't play over the weekends and then get booted by cheap/impatient players.  This is especially an issue over long holiday weekends (like this last one).]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2373/24722.page</guid>
				<link>http://weewar.com/forum/posts/preList/2373/24722.page</link>
				<pubDate><![CDATA[Wed, 5 Sep 2012 21:22:07]]> GMT</pubDate>
				<author><![CDATA[ mikesakura]]></author>
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				<title>Tournamant automation</title>
				<description><![CDATA[ To allow tournament automation may I suggest you (weewar developers) extend ELIZA to allow:<br /> <br /> - Creation of games with api interface<br /> - Start created game with api interface<br /> <br /> For automatic tournament management, without modifying current features (??), maps could be created where player #1 (the creator) has just a single base (of course those games could have a maximum of 5 real players). <br /> <br /> A bot could then automate tournament management:<br /> <br /> - create a game with a map as described before (map would be defined at tournament settings in external tool)<br /> - invite tournament players as defined by fixtures (defined at external tool)<br /> - start the game<br /> - abandon (or play just skipping turns doing nothing)<br /> - follow the game to update tournament results<br /> ]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2371/24702.page</guid>
				<link>http://weewar.com/forum/posts/preList/2371/24702.page</link>
				<pubDate><![CDATA[Thu, 30 Aug 2012 01:38:19]]> GMT</pubDate>
				<author><![CDATA[ coiso]]></author>
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				<title>Subs submerge/emerge</title>
				<description><![CDATA[ I know no development is being done but thought i'd post it.<br /> <br /> Subs should be able to submerge under the sea making them hidden to the enemy but viewable to you still, they could then navigate the sea as usual unseen. But would need to emerge to attack.]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2366/24681.page</guid>
				<link>http://weewar.com/forum/posts/preList/2366/24681.page</link>
				<pubDate><![CDATA[Sun, 26 Aug 2012 17:57:41]]> GMT</pubDate>
				<author><![CDATA[ bakasam]]></author>
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				<title>Team games!</title>
				<description><![CDATA[ I think that there ought to be implemented in the game an allowance to CHOOSE team game before it starts and to also select which places should be the teams that start together on the map.]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2363/24625.page</guid>
				<link>http://weewar.com/forum/posts/preList/2363/24625.page</link>
				<pubDate><![CDATA[Thu, 19 Jul 2012 18:14:49]]> GMT</pubDate>
				<author><![CDATA[ OnePuddleUnder]]></author>
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				<title>Chat window is broken</title>
				<description><![CDATA[ Can anybody help heal a broken chat window? <a class="snap_shots" href="http://weewar.com/game/368001" target="_blank" rel="nofollow">http://weewar.com/game/368001</a><br /> <br /> I typed in a message and now the whole window is blank, as if the chat module is gone. I have tried logging out and back in again. I've also tried different browsers. I don't know if anybody else is seeing it though since I can't see their responses.<br /> <br /> If I remember right, this is what I typed before it went blank: "crap - I remember the 80's. fondly. :)"<br /> <br /> I think I'm being punished for enjoying the 80's.<br /> <br /> Spade, you around to help a guy out?]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2361/24588.page</guid>
				<link>http://weewar.com/forum/posts/preList/2361/24588.page</link>
				<pubDate><![CDATA[Tue, 12 Jun 2012 05:11:24]]> GMT</pubDate>
				<author><![CDATA[ kersplat]]></author>
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				<title>New Unit: Caravan</title>
				<description><![CDATA[ The Caravan would be extremely weak, 2 attack on most units, 0 on subs/planes.  It would have 15 move points(a good amount) and ZoC on only ground units.  It may sound useless BUT it [color=darkblue] [/color]can capture bases[color=#444444] [/color].  This would make it the only hard unit that can capture.  It would be best used for taking far away cities, or rapid expansion.  It would cost 200(less than a hovercraft but still a good amount).]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2360/24561.page</guid>
				<link>http://weewar.com/forum/posts/preList/2360/24561.page</link>
				<pubDate><![CDATA[Wed, 30 May 2012 23:09:01]]> GMT</pubDate>
				<author><![CDATA[ yellow103]]></author>
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				<title>When will replays be back?</title>
				<description><![CDATA[ I've been a long time weewarer and I wanted to know when the replay feature will return? It was one of my favorite features in the game and the only reason why you would want to archive finished games.]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2357/24505.page</guid>
				<link>http://weewar.com/forum/posts/preList/2357/24505.page</link>
				<pubDate><![CDATA[Sat, 12 May 2012 00:32:19]]> GMT</pubDate>
				<author><![CDATA[ GIJoe]]></author>
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				<title>Possible bug</title>
				<description><![CDATA[ Hey Spade, could you take a look on Jokern and pouriel123 accounts? They both disappeared and may be with the internal error bug reported here in the forums.<br /> <br /> Thank you!]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2348/24349.page</guid>
				<link>http://weewar.com/forum/posts/preList/2348/24349.page</link>
				<pubDate><![CDATA[Mon, 27 Feb 2012 14:30:59]]> GMT</pubDate>
				<author><![CDATA[ Wolfman]]></author>
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				<title>snow!</title>
				<description><![CDATA[ Please please please please make snow terrain for forest, mountain and plains!<br /> it will make the game feel new again!<br /> <br /> [img]http://lparchive.org/Advance-Wars-2/Update%2018/61-capture_15052009_134740.png[/img]]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2346/24323.page</guid>
				<link>http://weewar.com/forum/posts/preList/2346/24323.page</link>
				<pubDate><![CDATA[Wed, 22 Feb 2012 04:17:49]]> GMT</pubDate>
				<author><![CDATA[ bakasam]]></author>
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				<title>cannot play...</title>
				<description><![CDATA[ Hey, <br /> <br /> since yesterday i cant access to games...Internal Error :(<br /> <br /> i thought Weewar was off again but i received turn remind and notifications from others players...<br /> <br /> Does someone know how to do? i have already reseted my password unsuccessfully...<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://weewar.com/forum/posts/preList/2342/24293.page</guid>
				<link>http://weewar.com/forum/posts/preList/2342/24293.page</link>
				<pubDate><![CDATA[Thu, 16 Feb 2012 15:10:25]]> GMT</pubDate>
				<author><![CDATA[ Julien]]></author>
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