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		<title><![CDATA[Latest topics for the forum "Map Making"]]></title>
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		<description><![CDATA[The newest discussed topics in the forum "Map Making"]]></description>
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				<title>Fun map needs testing.</title>
				<description><![CDATA[ [url]http://weewar.com/map/61828[/url]<br /> <br /> have fun and inv me or link me it here so i can see what happens :)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Apr 2013 12:22:54]]> GMT</pubDate>
				<author><![CDATA[ andymc1]]></author>
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				<title>My first WW map - &quot;Island X&quot;, 1-4 players</title>
				<description><![CDATA[ It's a small one. Didn't want to be too ambitious on my first attempt  :wink: <br /> <br /> <a href="http://weewar.com/map/61586" ><img  src="http://weewar.com/images/maps/boardThumb_61586_ir1.png"   /></a><br /> <br /> Feedback welcome.<br /> <br /> I'm considering adding a base right in the middle (amongst the mountains) to bring that area into play. I think that would make it more interesting.<br /> <br /> Also I bumped the base income up to 150, but that may be a bit generous...?]]></description>
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				<pubDate><![CDATA[Tue, 26 Mar 2013 03:41:37]]> GMT</pubDate>
				<author><![CDATA[ blahfeld]]></author>
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				<title>Symmetrical 1on1 maps by timonator</title>
				<description><![CDATA[ [b]Central Island Conflict 0.0.3 Beta[/b]<br /> <a href="http://weewar.com/map/50024" ><img  src="http://weewar.com/images/maps/boardThumb_50024_ir3.png"   /></a><br /> <br /> <br /> [b]CIC (REMIX) 0.0.1 (Beta)[/b]<br />  <a href="http://weewar.com/map/56459" ><img  src="http://weewar.com/images/maps/boardThumb_56459_ir2.png"   /></a><br /> <br /> [b]BridgeBeef 0.1 beta[/b]<br /> <a href="http://weewar.com/map/61164" ><img  src="http://weewar.com/images/maps/boardThumb_61164_ir8.png"   /></a><br /> <br /> [b]WeeWar 0.0.1 Beta[/b]<br /> <a href="http://weewar.com/map/52989" ><img  src="http://weewar.com/images/maps/boardThumb_52989_ir3.png"   /></a><br /> <br /> [b]Mad Hex 0.0.2[/b]<br /> <a href="http://weewar.com/map/50033" ><img  src="http://weewar.com/images/maps/boardThumb_50033_ir3.png"   /></a><br /> <br /> [b]Minimal v.0.2.beta[/b]<br /> <a href="http://weewar.com/map/44802" ><img  src="http://weewar.com/images/maps/boardThumb_44802_ir4.png"   /></a><br /> <br /> <br /> [b]I belief i can fly 0.2 Beta[/b]<br /> <a href="http://weewar.com/map/61183" ><img  src="http://weewar.com/images/maps/boardThumb_61183_ir2.png"   /></a> <br /> <br /> Comments welcome !<br /> Have fun  :!: ]]></description>
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				<pubDate><![CDATA[Fri, 4 Jan 2013 00:21:13]]> GMT</pubDate>
				<author><![CDATA[ timonator]]></author>
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				<title>A testing question</title>
				<description><![CDATA[ [u]A question for experienced map makers.[/u]<br /> <br /> When creating a new map that is not symmetrical, but where you still desire a degree of balance between the players, it is necessary to test it by playing it. This playing phase can take a while because you are waiting for players to complete their turns. The player’s variable skill both over all and on a given day can greatly influence the out come and bias the test results.<br /> <br /> To get around this is it possible to allow the AI bots like ai_ZappBrannigan to fight amongst themselves? They are identical and they respond punctually just being algorithms thus negating this bias mostly.<br /> <br /> For example lets say I wished to test a map with three sides Blue, Red and Purple. I add an additional side Yellow and then change the colours of the respective sides. In one corner of the map out of the way of the action and immune to the others I place a single solitary Blue Trooper. The colours of the other three sides pieces and bases are changed. Blue becomes Red, Red become Purple and so on.<br /> <br /> Then I start up the game inviting ai_ZappBrannigan as Red, Purple and Yellow. Then every half hour or so I log on and end my turn. I can watch to see how long the battle continues before one of the three sides attains overall dominance. If it is a relatively balanced map then this should only be after many rounds of play.]]></description>
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				<link>http://weewar.com/forum/posts/preList/2384/24838.page</link>
				<pubDate><![CDATA[Thu, 8 Nov 2012 16:17:50]]> GMT</pubDate>
				<author><![CDATA[ Mendacious]]></author>
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				<title>New map: The Somme</title>
				<description><![CDATA[ <a class="snap_shots" href="http://weewar.com/map/60466" target="_blank" rel="nofollow">http://weewar.com/map/60466</a><br /> <br /> Edit: got some fancy feedback from Stirling and made changes<br /> <br /> <a class="snap_shots" href="http://www.weewar.com/map/60552" target="_blank" rel="nofollow">http://www.weewar.com/map/60552</a>]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2012 03:09:11]]> GMT</pubDate>
				<author><![CDATA[ Gary_the_Barbarian]]></author>
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				<title>Choices - bias or not?</title>
				<description><![CDATA[ Howdy folks,<br /> <br /> I have recently slipped momentarily out of retirement and into a couple of games, one of which is a match on Choices <a class="snap_shots" href="http://weewar.com/map/20360" target="_blank" rel="nofollow">http://weewar.com/map/20360</a><br /> <br /> Is it a balanced map?<br /> <br /> Baino <a class="snap_shots" href="http://weewar.com/user/Baino" target="_blank" rel="nofollow">http://weewar.com/user/Baino</a> had two open rated games on it and I took one.  I am winning our game there <a class="snap_shots" href="http://weewar.com/game/389309," target="_blank" rel="nofollow">http://weewar.com/game/389309,</a> but I wondered right away at the start of it if there was FTA (first turn advantage) for blue.  Then I noticed that Baino is playing several rated games on the same map and winning all of them, against similarly ranked players.  When I started to ask him about it, he didn't respond to my prodding.  Then I noticed on Daithi's weespy page that Baino is banned from the WFPU (weewar fair play union).  <br /> <br /> I then jumped to the conclusion that all of this means that Choices must be bias and that Baino is being dishonest.  But this was an error.  I apologized and do so again here to Baino for questioning his honour in our game chat, and in the public chat thread.  I should have done my homework before jumping to conclusions and making such a big wee-accusation.  :oops: <br /> <br /> As others have pointed out, there is nothing wrong with playing one map over and over again so that you get so good that you defeat all challengers.  So long as the map is fair.<br /> <br /> Do you think Choices is a fair map?  I have never been a good judge until I play a map several times...<br /> <br /> Thank you for helping!]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 23:12:49]]> GMT</pubDate>
				<author><![CDATA[ McMonster]]></author>
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				<title>My first maps! (Not very good at mapping XD)</title>
				<description><![CDATA[ So this are my first maps I hope you like them  :)<br /> Map 1 Close quarters-<br /> <a href="http://weewar.com/map/60252" ><img  src="http://weewar.com/images/maps/boardThumb_60252_ir1.png"   /></a><br /> <a class="snap_shots" href="http://weewar.com/map/60220" target="_blank" rel="nofollow">http://weewar.com/map/60220</a><br /> It is a little 1 vs 1 map<br /> <br /> Map 2 Warfare in the woods-<br /> <a href="http://weewar.com/map/60261" ><img  src="http://weewar.com/images/maps/boardThumb_60261_ir2.png"   /></a><br /> <a class="snap_shots" href="http://weewar.com/map/60261" target="_blank" rel="nofollow">http://weewar.com/map/60261</a><br /> It is a 4 player battle to control the center! (it is also full of woods :D)]]></description>
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				<pubDate><![CDATA[Mon, 10 Sep 2012 00:08:38]]> GMT</pubDate>
				<author><![CDATA[ lalorobot]]></author>
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				<title>How to make a map 35x35+?</title>
				<description><![CDATA[ I can only make maps with the maximum dimensions of 35x35<br /> ie: <a class="snap_shots" href="http://weewar.com/map/60115" target="_blank" rel="nofollow">http://weewar.com/map/60115</a><br /> <br /> Yet there are maps a lot bigger.<br /> ie: <a class="snap_shots" href="http://weewar.com/map/59626" target="_blank" rel="nofollow">http://weewar.com/map/59626</a><br /> <br /> How do i make my maps bigger?]]></description>
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				<link>http://weewar.com/forum/posts/preList/2369/24694.page</link>
				<pubDate><![CDATA[Tue, 28 Aug 2012 10:47:16]]> GMT</pubDate>
				<author><![CDATA[ bakasam]]></author>
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				<title>New map: Atlantis</title>
				<description><![CDATA[ Just completed my first version of this new large map, Atlantis. I wanted it to offer similar gameplay enjoyment as the popular Weewarishness map but just be different. Love Weewarishness, but it gets a little repetitive when only that one and a handful of other large maps keep coming up.<br /> <br /> Anyway, I started one game already but would love it if someone else could start a game so I can play as a colour other than blue.<br /> <br /> If you read this and start a game either reply here or mail me at kaymabo+weewar@gmail.com so I can join in.<br /> <br /> Obliged.]]></description>
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				<pubDate><![CDATA[Tue, 21 Aug 2012 12:37:50]]> GMT</pubDate>
				<author><![CDATA[ B0lty]]></author>
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				<title>Star Wars V1.0</title>
				<description><![CDATA[ Just released v1.0 of this map.<br /> <br /> Thought this could prove an interesting concept. A 3 V 1 map. One player controls the "Death Star" - an island with a mass of neutral bases in the middle. The catch being that this player only has two infantry with which to capture these bases and those infantry have a great many mountains to traverse before reaching the center (representing the time it takes to make the Death Star "fully operational").<br /> <br /> Meanwhile the Rebel Alliance has a bunch of ships with which to try and break through to the Death Star and take out the infantry units there (destroy the Death Star).<br /> <br /> A few neutral "planets" lie between the Rebels and the Death Star (identify the Star Wars themed planets). Rebels can "recruit" these planets to their cause.<br /> <br /> First version. May prove to be horribly unbalanced. Comments welcome. Play-testing even more welcome.]]></description>
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				<pubDate><![CDATA[Fri, 9 Mar 2012 23:03:17]]> GMT</pubDate>
				<author><![CDATA[ B0lty]]></author>
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				<title>new map</title>
				<description><![CDATA[ <br /> [url]http://www.weewar.com/map/58360[/url]<br /> <br /> test it..<br /> <br /> red can capt first but blue get an better position<br /> <br /> have fun]]></description>
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				<link>http://weewar.com/forum/posts/preList/2351/24382.page</link>
				<pubDate><![CDATA[Wed, 7 Mar 2012 17:53:11]]> GMT</pubDate>
				<author><![CDATA[ kain7]]></author>
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				<title>My first weewar map... four player FFA map, three players wanted to test it...</title>
				<description><![CDATA[ <a class="snap_shots" href="http://www.weewar.com/game/352389" target="_blank" rel="nofollow">http://www.weewar.com/game/352389</a>]]></description>
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				<pubDate><![CDATA[Sun, 19 Feb 2012 06:36:37]]> GMT</pubDate>
				<author><![CDATA[ entregreeneur]]></author>
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				<title>Why no red trooper at start of StirlingXA's map Commando?</title>
				<description><![CDATA[ Hi all, and Stirling if you're around...<br /> <br /> Just wondering after browsing some of Stirlingxa's maps that I never played before, why does the map Commando <a class="snap_shots" href="http://weewar.com/map/38244" target="_blank" rel="nofollow">http://weewar.com/map/38244</a> start with 2 blue troopers and no red trooper?<br /> <br /> Surely red needs a trooper to start with as well, to keep up with blue?<br /> <br /> Interested to hear from anyone who's played it.<br /> <br /> Or, if anyone wants to play unrated with me, just invite me and we'll see what happens.<br /> <br /> thanks,<br /> <br /> EG]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 15:07:02]]> GMT</pubDate>
				<author><![CDATA[ entregreeneur]]></author>
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				<title>Playtesters Please!</title>
				<description><![CDATA[ I have a new map out there with (IMHO) is an interesting difference from 'normal' weemaps.  Casa and I have playtested and, hopefully, balanced it out.  But now I need some objective opinions on the balance and overall playability / fun of the map.<br /> <br /> So please, y'all start a few games on this map<br /> <a class="snap_shots" href="http://weewar.com/map/57187" target="_blank" rel="nofollow">http://weewar.com/map/57187</a><br /> and let me know what you think about the map and balance.<br /> <br /> Thanks!<br /> Garry<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2011 04:48:08]]> GMT</pubDate>
				<author><![CDATA[ Garry]]></author>
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				<title>MiniMap</title>
				<description><![CDATA[ I've made simple and small 1 vs 1 map:<br /> <a class="snap_shots" href="http://weewar.com/map/57058" target="_blank" rel="nofollow">http://weewar.com/map/57058</a><br /> <br /> I think it's balanced.<br /> What do you think about it? Something should be changed?]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2011 09:40:43]]> GMT</pubDate>
				<author><![CDATA[ owiec]]></author>
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