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Nature_God

Tank

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Yamamoto_Kansuke wrote:Ok there is the Battleship for Navy, Berserker for the Army, and it seems that the Air Force missed out on an butt kicking unit.

Here is an idea for an airborne unit that could back a punch or two. As mentioned by others it would be nice to have a heavy airborne unit that could stand up to Heavy tanks etc...hence some work below modeled on the A10.



Not sure, but the stats could be....


Attack Strength
hard:14
soft:14
sub:5
boat:6
amphibic:12
air:8
speedboat:12

Def Strength 12
Mobility 16, 4
Attack Range 1-2
Credit 900

Well this is a first crack at doing a bit of graphic work and any feedback or hints would be greatly appreciated.

Cheers
Kansuke






this looks good

Casaubon

Tank

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nice artwork and idea yamamoto I would suggest to make it weak against troopers and make it an anti navy aircraft too (maybe esp. against subs), to make it more distinguishable from the regular bombers. something like an airborne nutcracker unit

Yamamoto_Kansuke

Heavy Trooper

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Casaubon wrote:nice artwork and idea yamamoto I would suggest to make it weak against troopers and make it an anti navy aircraft too (maybe esp. against subs), to make it more distinguishable from the regular bombers. something like an airborne nutcracker unit


Thanks for the feedback and ideas!

With these comments in mind I have adjusted a few things.
1. Lowered the attack strength on soft and increased on hard.
2. Increased the attack on sub and boat.
3. Raised the price.

The overall idea is that this unit is + against hard, naval. It is - against troopers and fighters.

Attack Strength
hard:16
soft:8
sub:12
boat:10
amphibic:12
air:8
speedboat:12

Def Strength 12
Mobility 16, 4
Attack Range 1-2
Credit 1000

As for the design of the unit. I originally came up with a design ( top unit ) which I didn't really like and modified it to the 2nd design.
Seeing this unit along with the other Weewar airborne units, from a design perspective, to fit in with the chubby and roundish Weewar units I thought it needed to evolve. Hence the final more rounded unit (3rd design). The last design (bottom) I did away with the rounded tails and gave them a triangular shape to get away from the bomber look.

Not sure what everyone else thinks or likes as far as design goes?





This message was edited 1 time. Last update was at 26/06/2009 06:23:26

Nature_God

Tank

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the plane is too much like a triangle make it more rounded and abit buffer if you know what i mean.

But i like the idea that its strong againt the tanks and subs

Casaubon

Tank

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I like the first presented design best, the "A10 look"

spadequack

Heavy Tank

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It probably should also not expand past the size of a hex. I agree with the roundedness. Like the design too

jeye

Tank

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I think the A10 look is really cool. And for the design imo the original one is best.

For the stats I think it is an interesting idea to introduce an aircraft with a range of 1-2, but this is an advantage which must be considered for the other unit stats. Especially this A10 should not buying a jet, bomber or heli pointless and currently the stats look to versatile for me. Like the destroyer ^^.

I suggest to reduce defense strength to 10. The unit can shoot at range 2, so I guess it shouldn't have a defense as strong as a jet. Also I don't see the need and sense why the unit should be able to attack subs especially with signifcant damage. Even the damage of 8 against SOFT and AIR is not bad especially at range 2.
I suggest you reduce both down to 6 and possibly limit the air range to 1-1.

This message was edited 1 time. Last update was at 27/06/2009 09:45:40

Casaubon

Tank

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true! I agree with Jeye 90%. the firing distance of 2 should definifely not be on air. I wouldnt want to be it butt kicking as much as playing a special role within the airforce like the real a10 class. I am always into diversity you know, makes the game more strategical and not so much income driven. but having an air anti sub would be cool though. so i´d suggest to lower some stats even more for the anti sub special as a bargain

Yamamoto_Kansuke

Heavy Trooper

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Yeah I think the above are valid points. I could see the potential for plane, heli and bomber becoming redundant and that is really not my purpose.

With the specialist tank / sub buster role in mind, I have adjusted the following.

Giving an aircraft unit not only mobility but also range might be to excessive. I agree and a ranged approach really might not be the way to go. Battleships, DFA, Berserkers have there own characteristics and I suppose I was just trying to give this air unit something.
An idea.... how about a unit with a mutiple attack of 2-1. The unit would lose out in defensive strength because of the armor piecing ammo's weight and the time it needs to make that double attack. Hence the Def of 8.



Attack Strength
hard:16
soft:8
sub:8
boat:0
amphibic:12
air:6
speedboat:12

Def Strength 8
Mobility 16, 4
Attack Range 2-1
Credit 1000

RockyDog

Berserker

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so for the same cost of a bomber, i get range 2 vs non air units, but lose all effectiveness vs soft units.
that about sum it up?

Yamamoto_Kansuke

Heavy Trooper

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RockyDog wrote:so for the same cost of a bomber, i get range 2 vs non air units, but lose all effectiveness vs soft units.
that about sum it up?


Not so correct. Bomber is 900 and RockyDog you also say that this unit loses all effectiveness vs soft units... I am not sure what you mean.
As indicated above for Attack points Soft 8. This unit would be more effective against SOFT than Jet which is at Soft 6.

If you wanted to attack soft, buy the Heli (Soft 16) or even bomber (Soft 14). But if you want a unit that can hit as hard as the Berserker (Hard 16) against tanks or subs then this is the unit. Currently all airborne units for Sub: 0.

So in short, you pay more than the bomber for this unit because you can fire twice and you do do more damage against selected units compared to other airborne units for HARD and SUBS.

Having said that maybe there should be some Attack points for boat as well. Hard to determine what is a good balance.

This message was edited 1 time. Last update was at 29/06/2009 13:45:03

Streen

Heavy Tank

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Well if you take away ranged attack, I dont quite see whats so special about this plane and why we need it

attacking twice is not really such a good idea for a plane.

Casaubon, ranged attack makes it actually more in the spirit of real planes, as in you launch torpedos and they fly somewhere right, they dont just fall to the ground.

Nature_God

Tank

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How about some winter terrain and winter units... add snow ice etc and then we can have like, sledge or snow plow or things along those lines ???

Casaubon

Tank

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I agree Streen, but what about the regular bomber? it appears strange to me that heavy infantry dudes fire their bazooka on bombers flying in high altitude.

what bout giving the regular bomber an attack range of 2 and this a10 - stuka - thing a tanks cranking dodge attack similiar to helis' performance on soft? after all the a10 "is the first U.S. Air Force aircraft designed exclusively for close air support."
with that all units that are usefull against air on a ranged basis (AA, destroyers, Battleships ...) would deal the same way with bombers, while raiders, heavy inf. .. could still fight the heli and a10 and not the bomber (which needs some balancing anyways in my opinion) if not adjacent.

mhm I guess this would be too much of a change probably.

This message was edited 1 time. Last update was at 29/06/2009 20:58:17

Streen

Heavy Tank

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Nature_God wrote:How about some winter terrain and winter units... add snow ice etc and then we can have like, sledge or snow plow or things along those lines ???

The way the game works, its just accessing pictures on the weewar server. All you need to do is write a greasemonkey script that makes the game use different graphs from elsewhere.

I know this is possible cause Ive seen it before. There was a winter weewar theme going round last year. Madmike had something to do with this I think...

This message was edited 1 time. Last update was at 29/06/2009 21:05:30

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