Available playersTop players Chat Forum External sites: Wiki

«

previous 1 2 3 4 5 6 7 next

Casaubon

Tank

Offline

thulsa thank you very much for your recent additions, only trouble is some of these have reviews already. it seems that I´ll have to build in some new multireviewability feature , sorry if only the older reviews stay visible until then on maps with multiple ones...

This message was edited 1 time. Last update was at 26/09/2011 21:04:48

ThulsaDoom

Heavy Trooper

Offline

So only 1 review per map on this forum? Guess I missed that, sorry. Still want a review on the Asia map? Dang I though I was catching up to 10, wanted to get pixelated.

TD

Weeseltown

Raider

Offline

well the forums wouldnt complain for multiple ones thats for sure, the according textfields in weeseltown can display 1 at a time so far. no worries about the thulsapixel. just have a look whats not reviewed yet on weeseltown, play it & post a review here / or mail it, or I can invite ya to unreviewed ones if you like

bdr529

Heavy Trooper

Offline

Copy of New York (v.3) by Weeseltown
weewar.com/map/55388

We played this game FFA and I'm not sure that all of the players in our game agree, but I like this map quite a bit. We didn't play our game to completion, so I'm not sure how sea or air units would come into play. All players seemed pretty well matched for number of bases initially captured and there were some good battle fronts throughout the map. Certainly a slow-paced game using small scale units (about 800-900 credits per turn midway through the game), but plenty entertaining, demanding clever strategy to make progress. I'd imagine that once some players became dominant that small sea and air units would show up and offer a nice escalation to the final battles. I would love to play this map again, either unrated or rated.

Tim

Darkbee

Berserker

Offline

The Iberian Peninsula Conflict by SirRonald
http://weewar.com/map/54060

Darkbee wrote:
Nodoby expects the Spanish inquisition! Which is just as well because this map has nothing to do with that, at least not directly. It's another one of those "ring-a-ring-o-roses" maps, which places players around the edge of a map in a circle (the countries of Spain and Portugal in this instance). There is a central base to contest for all players but it didn't factor heavily in the game I played. The biggest problem with these types of maps is that when one player falls, the dominoes thus fall in sequence. Even though I had an early advantage I could not prevent the emergence of other players, as they expanded with relative ease. Blue has an exceptionally hard time, defending two disjointed fronts. Overall, an okay map but you might want to make some inquiries as to what to expect from this map.

This message was edited 1 time. Last update was at 05/10/2011 14:24:26

Darkbee

Berserker

Offline

Celtic Crusade 6 player by bog
http://weewar.com/map/55258

Darkbee wrote:If you're lucky enough to be Irish, then you're lucky enough, as the saying goes. Irish or not you will need some luck on this map as balance is certainly a big question mark. However, much like the Irish themselves this map certainly shows you a good time. I played this map a couple of times and ultimately got utterly hammered (no, not drunk) but I still enjoyed myself. I think this is a worthwhile map played over a few beers with good friends (you might want to make a few strategic alliances particularly if you're stuck in the middle). The Emerald Isle welcomes you!

ThulsaDoom

Heavy Trooper

Offline

Wee World War 2.2 by Jef http://weewar.com/map/50742

Good mini map, wise start positions, and enough space to make a game of it. Due to small land mass, this will force you to explore other unit combinations. Limited shipyards, and plentiful airfields is a good balance. Fun map, cheers to Jef's tweaking.

TD

ThulsaDoom

Heavy Trooper

Offline

New Guinea Reunion: http://weewar.com/map/55252

Mixed feelings on this map due to Blue's first turn advantage and close proximity to Red's north base. Also units produced at Blue's north central shipyard can be put into play within one turn. Whereas Red's shipyard is at least two turns away from his north base. Lots of ship and air hexes in the wings of this map that never got used. Most of the battle was centralized on the north/south bases. Quick thought would be to change Blue/Red sides of map. May make up for the turn bias. Don't know where exactly if it's a credit boost/drop, or some tweaking on the base position, but a little work would make for a more dynamic game.

TD

Weeseltown

Raider

Offline

thank you all for your latest additions, I updated weeseltown today with a new additional map browsing option to the globe. hopefully I can keep my working spirit and do more stuff now.

Shulgin

Tank

Offline

Weeseltown wrote:thank you all for your latest additions, I updated weeseltown today with a new additional map browsing option to the globe. hopefully I can keep my working spirit and do more stuff now.


nifty!

bdr529

Heavy Trooper

Offline

Copy of Olé España (v.2) by Weeseltown
http://weewar.com/map/55390

This map is a fun low-income strategy game where small victories mean a lot and your troops are valuable rather than disposable. Start off is well-balanced and there seems to be a natural progression either clock-wise or counterclock-wise for the perimeter players to start capturing. Blue, in the middle, is on their own to watch for opportunities to grow without inciting attack on themselves too early.

Once one player falls out, though, and their neighbor easily picks up their bases, the map becomes very off-balance, in my opinion. The income shifts to one player quickly. Even still, I very much enjoyed playing the game! I would likely play it unrated for a couple rounds and only play a rated game with five other players that I believed would not quit mid-game. But that's with any multi-player map! Great job by Casaubon for another great offering.

Tim

Darkbee

Berserker

Offline

Copy of Cas´ Hong Kong Uprising by Weeseltown

Darkbee wrote:It's no surprise that being one of the most densely populated areas in the world, a Hong Kong map would be equally densely populated. As a result, careful expansion is key on this map. Fail to expand fast enough at your peril; you will be swallowed up! Expand too quickly and you'll be stretched thinner than a lo mein noodle. It's hard to determine if this map is balanced or not since I played 1 game with a fairly varied array of playing abilities. Even so, it made for a very entertaining game. Note the locations of harbors and airfields. You don't want to be all Hong and no Kong!

McMonster

Tank

Offline

Weeseltown wrote:thank you all for your latest additions, I updated weeseltown today with a new additional map browsing option to the globe. hopefully I can keep my working spirit and do more stuff now.


WOW Cas! Nice work. That is exactly what was needed. Can I recommend you edit the appearance of the text list of maps/countries, i.e. the screen you get if you click on a continent - it's really hard to read.

Love it man. You are a wee-star!

Weeseltown

Raider

Offline

thx monsterman and thx to the latest reviewers, I can tweak the fonts a little later, currently I´m drawing the town view (outside of buildings)
btw. some people might get their avatar walking around pretty soon (like garry) when they reach 10 reviews, there is johnmd20 with 9 reviews and darkbee has 8 and thulsadoom and wolfman have 7, bdr529 and plasmablaster got 6

edit1: oh it seems the pixel fonts are broken in those lists, will fix it after work. thx for telling me!

edit2: quick fixed, delete cache to see the new font

This message was edited 2 times. Last update was at 08/12/2011 14:14:23

Casaubon

Tank

Offline

Dutch East Indies by Garry

This map is historical with some thorough changes to make it more balanced and unpredictable. The latest version is an excellent adaptation requiring different playing styles for both sides. If you play as Blue (Japanese Imperial Fleet) you got the firepower but no income, you are working against time to use your advantage without losing too much of your core navy and air forces. While you are hunting bases on Borneo island, you lay siege upon Singpore´s fortifications in the same time. The allied red player´s goal is to delay as long as possible and try to sink as many blue escort ships before he can get his hands on the blue battleships. Repairshops and airfields were placed very tactically, also some land troops are deployed within enemy territory so expect action to begin in turn 1. Red is a little harder to play in my opinion, at least if you get impatient and risk your destroyers too early. Generally speaking impatience is a big danger for any warring party, thats true even more on this map.

previous 1 2 3 4 5 6 7 next