Available playersTop players Chat Forum External sites: Wiki

«

previous 1 2 3 4 5 6 next

Lucian

Berserker

Offline

I don't think that had anything to do with it. The determining factor would have been that in one map you played VT and in the other you played Rahl.

VTTruck

Berserker

Offline

I agree with Lucian's analysis. Invite him and have Lucian play defensive.

Muzzafar

Raider

Offline

No problem!

Lucian

Berserker

Offline

Not that I compare to Rahl... but I'll give it my best.

Stagolee

Heavy Trooper

Offline

Ive invited Lucian Rahl and VTTruck to the latest version of that map:

I wont be able to take my turn for a few hours 'cos i'm in work though.

Lucian

Berserker

Offline

Don't worry about it too much. I can only make about one a turn lately anytway. I've picked up a few projects at work and outside of it so I don't have as much time to spend here anymore.

Rahl

Raider

Offline


While browsing maps, I found these two 'base-less' maps-- both look pretty interesting.


King of the Hill by Goat:




Onslaught by Pyldrvr:


Muzzafar

Raider

Offline

VTTruck wrote:I agree with Lucian's analysis. Invite him and have Lucian play defensive.

Lucian lost, although narrowly.

This message was edited 1 time. Last update was at 23/02/2009 09:52:15

VTTruck

Berserker

Offline

the second map is interesting only because it would seem blue gets a positional advantage by starting off so close and moving first.

Lucian

Berserker

Offline

Narrowly my ass.

That bloody upper forest blows. It's more favorable for the attacker. Next time I'm coming forward a few spaces. It also makes it easier to utilize the health pads properly.

Muzzafar

Raider

Offline

Lucian wrote:Narrowly my ass.

As you wish. I beat the crap out of you. Does that sound better?
That bloody upper forest blows. It's more favorable for the attacker. Next time I'm coming forward a few spaces. It also makes it easier to utilize the health pads properly.

Well, first of all, this map is symmetrical. So both players can benefit from that bloody upper forest, but in the opposite parts of the map.
Secondly, I am quite happy that the map favors the attacker. Otherwise, the one who sits down and waits would win. That was exactly what we discussed and what I wanted to avoid.
In all three games that I played so far the more aggressive of the two players won. Great!

Lucian

Berserker

Offline

Good. Rematch! This time I'm going all out.

Muzzafar

Raider

Offline

Lucian wrote:Good. Rematch! This time I'm going all out.

Sure thing. As soon as either of us has a slot in HQ.

Vagus

Raider

Offline

The big problem with baseless map making is that they promote stalemates.

once you have a good position you are foolish to leave it.

Muzzafar

Raider

Offline

Vagus wrote:The big problem with baseless map making is that they promote stalemates.
once you have a good position you are foolish to leave it.

That's exactly what are trying to address here. And I think there is hope.
Invite me for a game on Charge and I will prove that sitting and waiting is not always good. (Sounded confident enough, I hope.)

This message was edited 2 times. Last update was at 24/02/2009 23:47:43

previous 1 2 3 4 5 6 next