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DrZoidberg

Heavy Trooper

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The key is for the male to become enraged and then maul the enemy with his fearsome gonad....

i.e. build a battleship

bkeefer

Heavy Trooper

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I know this was a funny post, but I just gotta say, I HATE the battleship changes. I don't think DFA should have a range of 5 when my cruise missle from my battle ship only has a range of 4. You could call the DFA ICBM instead but then you better increase their range to 50.

IMHO

RedWarrior

Heavy Trooper

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I actually like it. No longer can the battleship dominate the land, sea, and air. Now a player has a chance to push enemy fleets off his shores. Granted, it may not be exactly realistic in today's modern world but that is where reality must give way to balance.

Redwarrior

nilsonsfj

Trooper

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The battleship is now mostly useless, since you're probably better off building two destroyers (and still costs 10% less).

jjjjjuniper

Trooper

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I like the decreased range, but not the large drop in its ability to shoot down planes. Think its good to have made the BB weaker against air, but not this much. But most of all I like the good Dr s original gonad-based post

BM5k

Raider

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Realistically, a battleship is only vulnerable from the air or from below. This is why modern navies have given up on gunships and made the aircraft carrier the center of the battle group, surrounded by a pack of submarines.

The draw of a battleship is it's impressive range and damage to non-air units. It's other weakness is speed.

A battleship should be pretty defenseless against a sub and bombers. Helicopters and jets should be able to attack the BB but not inflict much damage. Bombers & subs should be devastating (ie 2 10 HP bombers/subs should be able to destroy a 10 HP BB)

Land based artillery should be as effective against ALL surface ships as they are against ground units, as long as they are within range, of course.

ShadowPanther

Tank

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bkeefer wrote:I know this was a funny post, but I just gotta say, I HATE the battleship changes. I don't think DFA should have a range of 5 when my cruise missle from my battle ship only has a range of 4. You could call the DFA ICBM instead but then you better increase their range to 50.

IMHO


RedWarrior wrote:I actually like it. No longer can the battleship dominate the land, sea, and air. Now a player has a chance to push enemy fleets off his shores. Granted, it may not be exactly realistic in today's modern world but that is where reality must give way to balance.

Redwarrior



Lol.. DFAs are still no use against Battleships...
I need something that's land based to take out battleships.

RadRx

Heavy Trooper

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I like the changes, in particular in that they allow sub movement under surface ships, that battleships are more balanced, and that now air battles have meaning.

Battleships are still stronger than DFA and HA, in that they can move and fire in the same turn, they can fire twice, they have greater defensive strength, and they can repair more quickly.

Battleships as a large, expensive unit, must be heavily protected, from sea, air, and land. It makes sense that battleships would not be the first big purchase, but instead a central unit in a large fleet.

Subs and bombers have important limitations, which people are figuring out.

nilsonsfj

Trooper

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The real problem with the Battleship change was the lower range. I think they should at least raise it to 5 again and maybe make Battleships cost 2500 instead.

I even agree that the slightly lower stats are making the game more balanced, but the lower range is ruining it.

ShadowPanther

Tank

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I think Jets do too much land damage.

Lucian

Berserker

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IMHO battleship range should have remained as is. They should really have a greater range than DFAs. Instead of cutting down on range, they could have perhaps been given certain vulnerabilities to more units or made even more expensive to compensate for the brute power. An alternative would have been to create a coastal guard unit of some sort that was a specialized anti-Battleship unit.

ShadowPanther

Tank

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I already suggested that.

dpache1

Trooper

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I like the changes to Battleships. They still are really powerful, but must be heavily protected. This makes Battleships primarily a defensive unit.

Battleships are at their best behind plenty of ranks of smaller units taking pot shots at the enemy front lines. Their cost makes buying them in bulk a foolish choice.

Under the control of a smart admiral, Battleships serve as artillery on the sea and should rarily be hit. There should be a constant supply of destroyers, subs, etc. going ahead of the Battleship, absorbing damage, and consequently dying. The Battleship itself however should really never be hit, if you play it right.

nice work devs

ShadowPanther

Tank

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dpache1 wrote:I like the changes to Battleships. They still are really powerful, but must be heavily protected. This makes Battleships primarily a defensive unit.

Battleships are at their best behind plenty of ranks of smaller units taking pot shots at the enemy front lines. Their cost makes buying them in bulk a foolish choice.

Under the control of a smart admiral, Battleships serve as artillery on the sea and should rarily be hit. There should be a constant supply of destroyers, subs, etc. going ahead of the Battleship, absorbing damage, and consequently dying. The Battleship itself however should really never be hit, if you play it right.

nice work devs


I like your comments.

They're also good for bombarding ground troops.

This message was edited 1 time. Last update was at 09/06/2008 02:35:39

hyperhopper

Raider

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ive never had pro, but from reading and studying, it steems that a range 5 battleshipp would be nice...

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