|29/04/2009 04:35:04 Re:New GreaseMonkey Scripts!|
|katakana - I know you have said you've been having trouble with the auto-repair throwing an error, but tonight I saw a new behavior that I hadn't seen reported. When I clicked auto-repair, it went through the motions of selecting each unit that needed to be repaired, repaired the appropriate value for that unit and and then promptly reverted back to the original value before the repair occurred. It was really strange. Thankfully it acted like nothing ever happened and I was able to go through and manually repair those units. Figured you would want to know.|
|29/04/2009 06:10:39 Re:New GreaseMonkey Scripts!|
|Wow... that's a new one. I did throw in a single fix that clicks on a space to make sure that all selections are deselected before starting the autorepair. It has "mostly" fixed the timing issue. I don't know if this will help or not though. I really wish that we could just send a single command to do the repair of each unit (hint hint devs!)|
|30/04/2009 02:13:07 Re:New GreaseMonkey Scripts!|
I just experienced what kersplat described, only it also threw up a big error screen about halfway through the process of repairing:
The exact same behavior happened with repairing... it would repair a unit, then its number would revert, and move to the next unit. I'm running Greasemonkey 0.8.20090123.1 inside Firefox 3.0.10 on 64-bit Ubuntu 9.04.
Thanks for your work on this extremely useful extension!
|30/04/2009 02:21:36 Re:New GreaseMonkey Scripts!|
Yeah, that is the timing issue. I haven't found a solid fix yet unfortunately. I am working on it... all I can say is that when it occurs go back to the map and then refresh the web page to start again.
I am working on it though... thanks for keeping me up to date!
|01/05/2009 21:04:06 Re:New GreaseMonkey Scripts!|
|When a capture capable unit is one a capture-able building, then the auto-repair function auto-captures.|
|02/05/2009 17:44:16 Re:New GreaseMonkey Scripts!|
|If you accidentally hit auto repair all and didn't mean to. You can hit undo each time it flashes up on the screen and it will undo the repairs as it goes. You might miss a couple.|
|03/05/2009 14:39:41 Re:New GreaseMonkey Scripts!|
|That's one I haven't seen. I will look into it! Thanks|
|03/05/2009 14:41:05 Re:New GreaseMonkey Scripts!|
|I meant I will look into the capturing unit one. The other one is a necessary evil of the two message passes to the server. Absolutely nothing I can do about that.|
|05/05/2009 14:19:12 Re:New GreaseMonkey Scripts!|
|anyone have the scoop on when Weewar Suite will work? I would get a pro account if that feature came back. thanks|
|05/05/2009 14:32:51 Re:New GreaseMonkey Scripts!|
*deleted* my fault
This message was edited 1 time. Last update was at 05/05/2009 14:35:07
|07/05/2009 00:54:47 Re:New GreaseMonkey Scripts!|
|I just installed Windows 7 64 bit last night and now I can no longer get this script to work. I have no idea why, because I'm still using firefox and greasemonkey works fine. I had to go back to spadequacks version.|