|31/05/2008 16:38:57 Re:Weewar Suite|
|You do need Greasemonkey.|
|31/05/2008 16:58:56 Re:Weewar Suite|
i have greasemonkey. when i click on pluto's link, it doesnt give me an option to download anything. instead, i open a page which appears to have the code for the script itself....
i don't get it. i had no problem installing other greasemonkey scripts.
|31/05/2008 17:01:18 Re:Weewar Suite|
never mind. got it
thanks for all that helped
|31/05/2008 17:39:29 Re:Weewar Suite|
I've been waiting for this for a while. I like the new feature set. Having the stats in the left pane and expandable is a nice touch.
The Banker is kinda funny for me - doesn't seem to add up. Only looked at it for a second though, so I'll play with it some more and get back.
Thanks for the great work guys!
|31/05/2008 19:54:07 Re:Weewar Suite|
Strong work Pluto!. The interface is very helpful and provides a lot of useful information.
Anyone know how the banker calculation is made? it seems to give negative values for some players. how is that possible?
|31/05/2008 20:17:29 Re:Weewar Suite|
Ok, so the deal with the banker, is that when the unit stats (and prices) changed last week, this affected games in progress. The banker only deals with the current unit prices, so if someone built a unit before the switch and that was one of the ones that changed prices, then you will probably end up with a negative number, or at least an inaccurate number.
There are other rare instances of negative numbers which is usually caused by some inconsistencies in the game history files and is out of control of the script.
Also, if you have not noticed yet, if it is your turn or another player's turn, the actual amount of credits they have is their per turn income ("in:") plus the value after the "$:"
|01/06/2008 06:04:16 Re:Weewar Suite|
|That's odd, doesn't seem to be working in FF3 RC1. I can get all the other scripts to work just fine, but nothing happens in FF3 for this new suite. I haven't had the time to look through the code, but can anybody think of an obvious reason this wouldn't work?|
|01/06/2008 21:13:40 Re:Weewar Suite|
i'm using this now... tx!
and it also works on the test server!
This message was edited 1 time. Last update was at 01/06/2008 21:15:43
|02/06/2008 06:01:46 Re:Weewar Suite|
# automatically turns off email turn notification
big plus there
sounds great-- I'll have to give it a go. Your GM scripts have always proved useful!
|02/06/2008 10:30:00 Re:Weewar Suite|
awesome that this is finally out.
I just installed it, but I have some issues.
This message was edited 4 times. Last update was at 02/06/2008 10:58:02
|02/06/2008 13:02:29 Re:Weewar Suite|
|might be a stupid question, but how do I end my turn immediately, also: how do I do this repair all stuff?|
|02/06/2008 15:22:21 Re:Weewar Suite|
|master, do you not see, in the same spot as where you normally end your turn, "End your turn:Safely?Immediately?"?|
|02/06/2008 15:24:59 Re:Weewar Suite|
streen are you using firefox 2 or 3? seems like there is a problem with ver3.
The battle simulator is not displayed by default, but you can make it show up by clicking the battle simulator button on the toolbar
|02/06/2008 16:00:18 Re:Weewar Suite|
actually I seem to be using firefox 22.214.171.124 on Kubunto at the moment.
I also fail to see any button to end immediately.No toolbar, no battle simulator, no additional buttons at all.
I see an empty inspector, a stats table that works as described above and ... I did see the banker scrip working earlier today, however not anymore. (?) (Its not my turn anywhere if that makes a difference?)
|02/06/2008 17:20:35 Re:Weewar Suite|
|some of the stuff does not show up when it is not your turn. some of the other things may be due to your OS. I don't have a linux machine, so I can't test the script to see what's up.|