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Hi,
i tried to play weewar on my mobile phone. But it scales the map all ways, so that i do not able to select my units. If i do take browser scale it still does not work. I like to get help from You if you are able to play on your smartphone or I will try to fix it with programming an new interface for that android platform. Is weewar still based on that API described in the wiki? Or do i do not have any chances? And would i do get in trouble with the weewar team if i program something like that? cybernaut |
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| What your talking about is perfectly possible, the client API is similar to the bot API but undocumented. I can't comment on how the owners would feel about this though. | |
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Isn't that what APIs are for? I would be very surprised if the owners had a problem with what you are proposing. Just go for it |
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| I use remote desktop to connect to my desktop and play from there. I have an ipod touch and ipad and use Mocha's Remote Desktop and VNC apps - not sure if they are on android but it works pretty well for me. | |
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Hi, can you tell me more about this API. I can't find any information about it, but would love to try to do a game client for Android... |
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I'd have to write something up since I haven't used most of the commands myself. It's roughly the same as the bot api but with a different request path and an additional id. If you know what your doing you could log the http packets with wireshark while taking a turn and work it out from that. I'm happy to write it up but it'll take me a while to get it together.
Although the APIis in use by the flash client, the odd greasemonkey script and is in now way hidden, I was asked not to document it on the wiki. I think it's about time it was and so this will serve as a general call to the developers that it is my intention to document it. I will proceed unless I receive a response indicating there is an issue within a reasonable time frame. |
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Well, I must confess I just did it this morning, and the results where not very difficult to decode and understand... I think I will be able to realize something that could be useful. What is missing now is the precise rules about the unit movements, but maybe I can get them if I read the game rules in details... Thanks for your answer anyway. |
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| Are you going to document it somewhere? | |
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Me or Orabig? There's little point in both of us doing it. Also it's worth noting that things like game creation don't use the XML API but some crazy Wicket query syntax. I've decode a little of that but a lot of it is a mystery, all a bit hack-ish to be honest. |
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| And also, Orabig check out the free pro offer http://weewar.com/upgrade for more units, games and stuff. | |
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| i tried to play weewar on my samsung note mobile (android v2.3.6) using chrome and firefox for android. not really working with either. i can somehow move and attack but the problem is that the unit/terraine information pops up all the time and these pop-ups don't close again, so they are always in the way making playing really painful | |
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Hi.
i am playing with my phone now. the unit information is comming often, but if i scroll in the map it is playable. importent is that i play in full screen mode. the yellow button in the game. i have newest flah player and dolfins hd browser at the moment on my android phone. |
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